[SDL] Alpha channel cannot be set
Ulf Lorenz
ulf82 at users.sf.net
Fri Jan 27 10:26:44 PST 2006
On Fri, Jan 27, 2006 at 08:05:52PM +0100, David Olofson wrote:
> Yes, colorkey + full surface alpha is supported.
On second thought: No, I don't want to reimplement alpha keys. :)
> > Are there any (sort of simple) possibilities to globally change the
> > alpha value of the image, then?
>
> It depends on what you need to do. If all you need is some antialiazed
> sprites (RGBA) that fade in and out, you might get away with
> generating a bunch of frames with their alpha channels scaled by
> various amounts. You can do this at load time, so it can be done with
> simple and "slow" code.
That's what I wanted to do. I'll either use different images or do it
manually, then.
Thanks for the answers,
Ulf
--
recursive:
see recursive
More information about the SDL
mailing list